Sewball

Round 01

How to play

Play a friend on this device or take Blue against the computer. Blue attacks the right goal and Red attacks the left. Reach the back line of your opponent’s goal to win. Enter your own goal and your opponent wins.

Kickoff

Pick any highlighted corner of the center square. The same player draws the first line. Blue starts the first round, then players alternate kickoffs after each rematch.

Draw a line

Choose a highlighted dot one square away, horizontally, vertically, or diagonally. Both players leave permanent lines. Diagonals can cross, but a used line can never be retraced.

Rebounds

At a fresh interior dot, pass the turn. Land on a previously connected dot, a wall, a goalpost, or a center-square corner and you must play again. Continue until the turn passes or the round ends.

Walls and goals

You can touch a wall, but cannot cross it or move along it. The filled center square blocks movement. The goal mouth is open. Only its back line scores, including its corners.

Getting trapped

If you must move and have no legal exit, you lose. Moves are final. Restarting clears this round and keeps its original starter.

Restart this round?

New game

Blue takes the first kickoff.